Exploring NURBS in Maya

In this Maya tutorial, we will discuss the basics of using NURBS geometry in our modeling workflow. Software required: Maya 2012.
Course info
Level
Beginner
Updated
Aug 2, 2011
Duration
1h 29m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 2, 2011
Duration
1h 29m
Description

In this Maya tutorial, we will discuss the basics of using NURBS geometry in our modeling workflow. NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons, we'll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We'll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end of this Maya tutorial, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow. Software required: Maya 2012.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk authorized publisher. NURBS stands for non-uniform rational B-spline, but they're much more useful to a 3D artist than the name might indicate. In this series of lessons we'll get up to speed on NURBS geometry, and talk about some of the ways that it can be used in our modeling workflows. We'll begin this project by talking about the basic NURBS building blocks, and look at the different NURBS components that can be manipulated to get the shapes that we want. We'll cover methods for creating curves, the framework of any NURBS object. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving, to extruding, and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs. And we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end, you'll have a much better idea of what NURBS geometry is, and how you can start to integrate it into your modeling workflow. So with that, let's go ahead and get started.