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Facial Rigging for Games in 3ds Max

by Delano Athias

In this series of tutorials, we will learn how to create a game-ready facial rig in 3ds Max. Software required: Autodesk 3ds Max 2014.

What you'll learn

In this series of tutorials, we will learn how to create a game-ready facial rig in 3ds Max. We'll start by creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight-painting process. Once this step is finished, we'll begin finalizing our work by establishing controls. Along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as how to add levels of controls to plan for automation. By the end of this course, you'll have the skill-set needed to create your own game-ready facial rigs. Software required: Autodesk 3ds Max 2014.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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