Description
Course info
Level
Intermediate
Updated
Nov 18, 2013
Duration
3h 15m
Description

In this series of tutorials, we will learn how to create a game-ready facial rig in 3ds Max. We'll start by creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight-painting process. Once this step is finished, we'll begin finalizing our work by establishing controls. Along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as how to add levels of controls to plan for automation. By the end of this course, you'll have the skill-set needed to create your own game-ready facial rigs. Software required: Autodesk 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Delano with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to Facial Rigging for Games in 3ds Max. Our goal in this course is to create a game-ready facial control system that is capable of producing natural deformations for believability and appeal. We'll start by creating our facial skeleton. We'll then cover skinning techniques that can help to ease the weight painting process. Once this step is finished, we'll begin finalizing our work by establishing controls. Now, along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as, how to add levels of control to platform automation. By the end of this course, you'll have the skill set to create your own game-ready facial rigs. So let's get to it.