In this tutorial, we will learn how to do object-tracking inside of 3DEqualizer. We will start by explaining what is important for the preparation of an object-tracking shot. Then we will see how to shoot a grid in order to later calibrate a lens to remove its distortion. We will also take a look at the surveyed tracking method before we track our first shot. We will then take a look at the tools available in 3DEqualizer to improve a solution or to find out some unknown parameters. After that, we will then set up our scene in Maya after having un-distorted our footage with the warp module of 3DEqualizer. Then, we will render our CG elements with the mental ray render passes and combine them back together inside of Composite. Following that is a final bonus lesson where the shot we have is a bit more challenging to solve. Software required: 3DEqualizer4, Maya 2012, Composite 2012.
Introduction and Project Overview Hi. My name is Jean-Michel Bihorel. I'm back here today for a new tutorial. I'm a freelance CG artist, and I've been working for films and commercials for the past four years. As a generalist, I've been able to work on a wide range of projects which allowed me to make researches on many fields. One of my less subjective interests has been tracking, more precisely, object tracking. In this tutorial, I will teach you how to make facial tracking using very simple techniques and equipment. In this tutorial, we will cover all the steps from shooting to rendering and compositing in order to achieve a cool-looking effect. Which in this case will be changing the face of our human by an old camera. I will use a pretty simple example, but by extension, at the end of this tutorial, you will be able to use all these techniques and concepts to realize much more complex tasks. I will consider that you're already familiar with basic camera trackings in order to get faster into details, so let's get started.