Course info
Jan 12, 2015
2h 54m

In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush. Then we'll learn how to quickly model and unwrap the UV's game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter, we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities. Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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