Game Asset Production Pipeline for VR in 3ds Max and Unity

In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. Software required: 3ds Max 2016, Unity, Substance Painter 1.5.
Course info
Level
Intermediate
Updated
Oct 22, 2015
Duration
2h 45m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 22, 2015
Duration
2h 45m
Description

In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn't much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We'll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we'll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We'll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you'll have a solid understanding of the challenges you'll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, Unity, Substance Painter 1.5.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh, and in this VR tutorial we'll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn't much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. So in this tutorial we're going to start out by learning how to set up a production standard that will help us to ensure that our asset will have proper scale, which is extremely important in VR. Then we'll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, like laying out the UVs and texturing the asset, and we'll finish up by testing our game asset in a simple VR environment. So by the end of this training, you'll have a solid understanding of what challenges you'll need to overcome when creating assets for your own VR projects. So with that said, let's get started.