Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating Game Characters with Maya and ZBrush

In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. Software required: Maya 2011 and higher.

Advanced
4h 35m
(3)

Created by Justin Marshall

Last Updated Jul 31, 2021

Course Thumbnail
  • Course

Creating Game Characters with Maya and ZBrush

In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. Software required: Maya 2011 and higher.

Advanced
4h 35m
(3)

Created by Justin Marshall

Last Updated Jul 31, 2021

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. We'll go through the process of using Maya and ZBrush to convert a high-resolution, sculpted, and painted character into a low-resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low-resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create UV layouts for the low-resolution pieces and finally extract the color and sculpted detail from our high-resolution pieces onto the new mesh. In the end, we'll have taken a model of 20 million polygons down to a very usable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high-resolution characters into a more usable state. Software required: Maya 2011 and higher.

Creating Game Characters with Maya and ZBrush
Advanced
4h 35m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Game Characters with Maya and ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight