Course info
Jun 29, 2015
2h 38m
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Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Alex Jerjomin. I'm an Environment Artist at Microsoft Lionhead Studios. My latest projects included games like Fable Legends, Kinect Sports Rivals, and Epic Mickey 2. In this course I'm going to show you how I create stylized environments sculpted in ZBrush. Some of the major topics that we will be discussing in this course will include how to prepare your white box for ZBrush sculpting, how to sculpt materials such as stone, cloth, and metal in ZBrush, and finally, how to sculpt stylized damage cracks and where. By the end of this training you will be able to sculpt stylized environment props for the next generation games. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.