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Sculpting a Stylized Game Environment in ZBrush and 3ds Max

by Alex Jerjomin

Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

What you'll learn

Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture. As a teenager, Alex was introduced to his first CAD software where he learned different building designs and layouts. He then decided his passions could be combined into a career as a 3D artist. He moved to the UK where he met his wonderful wife, Natasha, and attended Herefordshire University to study 3D animation and Game Art. He was torn between doing work in the VFX or gam... more

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