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Sculpting a Stylized Game Environment in ZBrush and 3ds Max

Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

Advanced
2h 39m
(21)

Created by Alex Jerjomin

Last Updated Jul 31, 2021

Course Thumbnail
  • Course

Sculpting a Stylized Game Environment in ZBrush and 3ds Max

Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

Advanced
2h 39m
(21)

Created by Alex Jerjomin

Last Updated Jul 31, 2021

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What you'll learn

Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Advanced
2h 39m
(21)
Table of contents

About the author
Alex Jerjomin - Pluralsight course - Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Alex Jerjomin
10 courses 4.5 author rating 220 ratings

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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