Description
Course info
Rating
(13)
Level
Advanced
Updated
June 29, 2015
Duration
2h 39m
Description

Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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