In this course ,we will use a Maya to Mudbox workflow to build and texture a detailed dagger. This course will take you through the workflow of using Mudbox and Maya to create props or set pieces that appear highly detailed, but are a low enough resolution that they can be easily manipulated in real-time environments. Mudbox is a great package for sculpting high resolution detail, but there is a process of getting all of that data out of Mudbox in a usable state. Using an ancient dagger, we'll cover the modeling of the base geometry and UV layout in Maya. We will also go over the sculpting and detailing in Mudbox, as well as painting textures using multiple channels. We'll finish up by bringing all of that detail back into Maya in the form of normal maps. Software required: Mudbox 2009 and up, Maya 2008 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Hi, I'm Joshua. Digital Tutors and Auto Desk authorized publisher. I would like to welcome you to introduction to three. Yes, Max, Where will help you to get a very strong understanding of the core features in three D s. Max as we take you through every single step of creating this project you see here now, during this course, you'll learn from several of the talented instructors we have here digital tutors. Now, I've had the privilege of teaching new users three D S. Max for about six years now. And I'm very proud that I get to teach not only beginners, but professionals all over the world through digital tutors. I'm also very proud to say that you'll have access to literally thousands of videos to help you excel in three D s. Max. Once you finish this course now to start out, you and I will learn the foundational skills of vocabulary. You will need to move around and begin using three D. S. Max from there will move directly into modeling where you'll learn exactly how this vehicle was put together, and we'll use this vehicle as the central focus of the duration of this project. now, once the vehicle's been modeled out will move into text a ring. We'll learn how to apply and materials and textures to give our vehicles and colors from their Delano will take you through the rigging and animation of this vehicle. And then Kyle will finish up the course by showing you how to use particles and how to render our animation sequence. So our goal for this training is not to weigh you down with a whole lot of technical information, but to help you form some good working habits when it comes to working with three D S. Max. Now, one key recommendation that I would like to make is that you should try to watch several lessons at a time without even opening three D s. Max, really try to watch how the instructors work and take notes for yourself and then open up three D S. Max and try to follow along. Now, remember to utilize the wonderful features that we offer on all of our videos like notes, tags and playlists, you could take notes right on the video, and you could instantly jump to these notes that you stored on the video and tags as well to help you along while working with your project. So let's go ahead and get started working with three D S. Max in our next lesson will really start to have some fun.