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Creating Game Weapons in Maya and ZBrush

In this tutorial we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer. Software required: ZBrush 3.1 and up.

Intermediate
1h 10m
(2)

Created by Justin Marshall

Last Updated Feb 22, 2019

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  • Course

Creating Game Weapons in Maya and ZBrush

In this tutorial we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer. Software required: ZBrush 3.1 and up.

Intermediate
1h 10m
(2)

Created by Justin Marshall

Last Updated Feb 22, 2019

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What you'll learn

In this tutorial we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer. When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create usable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, usable prop. Software required: ZBrush 3.1 and up.

Creating Game Weapons in Maya and ZBrush
Intermediate
1h 10m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Game Weapons in Maya and ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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