Creating Game Weapons in Softimage and Mudbox

In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. Software required: Softimage 2014, Mudbox 2014, Marmoset Toolbag.
Course info
Level
Intermediate
Updated
Nov 18, 2013
Duration
2h 16m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 18, 2013
Duration
2h 16m
Description

In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We'll begin by building the base geometry for our crossbow in Softimage. Once the base geometry is modeled, we will detail and paint the weapon in Mudbox. To finish up, we will generate maps for the color and sculpted detail before viewing our crossbow in Marmoset Toolbag. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and Mudbox and creating usable assets from them. Software required: Softimage 2014, Mudbox 2014, Marmoset Toolbag.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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