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Getting Started with BodyPaint 3D

In this course, we will cover the basics of working in BodyPaint 3D. Software required: BodyPaint 3D 4.5.

Beginner
2h 22m
(1)

Created by Justin Marshall

Last Updated Mar 18, 2019

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  • Course

Getting Started with BodyPaint 3D

In this course, we will cover the basics of working in BodyPaint 3D. Software required: BodyPaint 3D 4.5.

Beginner
2h 22m
(1)

Created by Justin Marshall

Last Updated Mar 18, 2019

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What you'll learn

In this course, we will cover the basics of working in BodyPaint 3D. Creating believable texture maps is a huge part of creating great characters, props, and environments. BodyPaint 3D is fantastic tool for painting textures interactively on our models, while keeping a lot of the functionality that comes from working in a 2d image editing application. BodyPaint 3D is widely used in the industry and knowing how to use this powerful program will really help you work faster and smarter. In this course, we will get a good jump start on working in BodyPaint 3D. We will go over the interface and talk about where everything is located. We will go through the process of setting up textures for our models, complete with multiple channels and layers. We'll cover painting concepts and tools including working with brushes and color. We'll also look at useful concepts like Projection Painting and using the Raybrush Render View to get a better idea of what your texture will look like as you paint. We'll also go over some of the ways you can integrate BodyPaint 3D with other applications like Photoshop, Maya, or 3ds Max. Once you are done, you will be able to jump in and start texturing your own models in BodyPaint 3D. Software required: BodyPaint 3D 4.5.

Getting Started with BodyPaint 3D
Beginner
2h 22m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Getting Started with BodyPaint 3D
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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