In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.
Introduction and Project Overview Hi everyone, I'm Quintus Smit. I'm a lecturer and authorized instructor at Adobe and Autodesk products at various colleges, universities, and training centers. My latest projects include redesigning courseware and instruction methods for alternate software for a local training center by including interactivity and gamification principles in the course. I'm also a hobby tinkerer and product design enthusiast and enjoy creating various things from scratch in my free time. In this course we're going to explore Autodesk Fusion 360 and how it is used to create various types of mechanical and product designs. Some of the key takeaways from watching this course include understanding and using the Autodesk Fusion 360 interface, understanding the workflow and intent of the software, be able to use the various modeling tools and options available in the software, also have a sufficient understanding of these tools and how to use them to create simple designs. By the end of this training you'll be able to create a new project and use the basic modeling techniques available in the software. I'm excited to share these valuable tricks and techniques with fellow artists, so let's get started with the first lesson.