Getting Started with Sculpting in MODO

In this MODO tutorial, we'll use a simple creature model to learn the basics of sculpting. Software required: MODO 701.
Course info
Level
Intermediate
Updated
Sep 23, 2013
Duration
1h 29m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 23, 2013
Duration
1h 29m
Description

In this MODO tutorial, we'll use a simple creature model to learn the basics of sculpting. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map. We'll also cover the use of a multi-resolution sculpting workflow. We'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training, we'll cover common sculpting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin sculpting your own models in MODO. Software required: MODO 701.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors. In this series of tutorials, we'll learn about the sculpting process in MODO. MODO is a great all-around 3D application, offering tools over a wide range of disciplines, and one of the workflows available in MODO is sculpting. So instead of having to take a model from MODO to another application for sculpting high resolution detail, this work can be done completely within the application, making for a smooth, efficient workflow. And in this course, we use a simple creature model to learn the basics of sculpting in MODO. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create some sculpted detail that's all contained within a very powerful type of displacement map. We'll also cover the use of a multi-resolution sculpting workflow. I'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout this course, I'll cover some common sculpting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge that you need to begin sculpting your own models in MODO. So let's go ahead and get started by talking about our base geometry.