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Getting Started with UVs in 3ds Max

In this course, we're going to explore the basics of UVs in 3ds Max. Software required: 3ds Max 2010 and higher.

Justin Marshall - Pluralsight course - Getting Started with UVs in 3ds Max
by Justin Marshall

What you'll learn

In this course, we're going to explore the basics of UVs in 3ds Max. UVs and UV layouts are vital elements in creating textures for our 3d models. They allow us to tell the program how to apply the 2d images we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. Software required: 3ds Max 2010 and higher.

Table of contents

About the author

Justin Marshall - Pluralsight course - Getting Started with UVs in 3ds Max
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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