In this course, we're going to explore the basics of UVs in 3ds Max. UVs and UV layouts are vital elements in creating textures for our 3d models. They allow us to tell the program how to apply the 2d images we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. Software required: 3ds Max 2010 and higher.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hello, I'm Justin with digital-tutors and Autodesk Authorized Publisher. In this series of lessons, we're going to take a look at the basics of UVs in 3ds Max. Now, UVs and UV layout are vital elements in creating textures for 3D models. They allow us to tell the program how to apply the 2D images that we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. In these lessons, we'll look at the basics of UVs and explore some of the tools we can use in 3ds Max to manipulate them. We'll look at different mapping and projection types, we'll talk about manually editing your UVs, and look at ways of exploring images of our UV layouts to use an the texturing process. Now once done, you should have a basic understanding of the UV process in 3ds Max, and you'll be ready to move on to more complex projects. So with that, let's go ahead and get started by looking at a visual guide lesson on UVs. This will break things down and give us a good overview before we jump into the rest of the course.