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Getting Started with UVs in Maya 2011

by Justin Marshall

In this series of lessons we're going to take a look at the basics of working with UVs in Maya. Software required: Maya 2011 and higher.

What you'll learn

In this series of lessons we're going to take a look at the basics of working with UVs in Maya. UVs and UV layouts are important aspects of creating textures for our 3D models. They let us tell Maya how to apply the 2D images we create. Having a good UV layout can really make a difference in speeding up texture creation and optimizing your results. Software required: Maya 2011 and higher.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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