Guerrilla Commercial Design Concept in Maya

In this Maya tutorial, we will approach a commercial design challenge from a no-frills, efficiency-first perspective. Software required: Maya 2011, After Effects CS 5.5 .
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
2h 20m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
2h 20m
Description

In this Maya tutorial, we will approach a commercial design challenge from a no-frills, efficiency-first perspective. We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting, and rendering for efficiency and quality. Software required: Maya 2011, After Effects CS 5.5 .

About the author
About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to this creative development tutorial from digital tuners. My name is Ed Wetstone. I'm alighting and compositing artist specializing in animated films. Although most of my work is in lighting, I also freelances Seaview generalised. Recently I had an opportunity to work on a few commercial design projects which were excellent learning opportunities for me. This tutorial Siri's has meant to share some of that production experience with you. Siri's of lessons will run through a hypothetical commercial design from start to finish, including mesh cleanup, shading, flighting, animating and rendering will focus on developing an efficient production workflow that lets us work fast, an essential element in the quick turnaround of the commercial design world. We've got a lot of material to cover, so let's get started.