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Hard Surface Modeling a Modular Structure for Games in 3ds Max

In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.

Intermediate
1h 52m
(12)

Created by Dan John Cox

Last Updated Dec 09, 2022

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  • Course

Hard Surface Modeling a Modular Structure for Games in 3ds Max

In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.

Intermediate
1h 52m
(12)

Created by Dan John Cox

Last Updated Dec 09, 2022

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What you'll learn

In this course, we'll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.

Hard Surface Modeling a Modular Structure for Games in 3ds Max
Intermediate
1h 52m
(12)
Table of contents

About the author
Dan John Cox - Pluralsight course - Hard Surface Modeling a Modular Structure for Games in 3ds Max
Dan John Cox
21 courses 4.6 author rating 359 ratings

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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