Description
Course info
Level
Intermediate
Updated
Nov 25, 2013
Duration
3h 35m
Description

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We'll then begin to block in the different pieces of our example project before refining each one. We'll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We'll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We'll learn to move polygons between mesh items for a quicker and more flexible workflow. We'll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We'll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you'll be able to apply them to your own projects in no time. Software required: MODO 701.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors. In this series of tutorials, we'll talk about some of the tools and techniques you can use to create hard surface models in Moto. We'll start out by talking about using reference images to model from within our motive. You ports will then begin to block in the different pieces of our example project. Before refining each one, we'll explore powerful and useful tools like loop sliced bevel and add luke toe. Add dimension and detail to our polygon pieces. Talk about maintaining smooth contours and learn to adjust the hardness of our edges. Using additional troops, we'll learn to move polygons between mesh items for a quicker and more flexible work. Flow will also learn to connect multiple pieces of geometry seamlessly to create a molded look. Will also learn techniques for creating holes and openings on contoured surface is. But the tools and techniques that you learn will be applicable to any hard surface model, and you'll be able to apply them to your own projects in no time. So let's go ahead and get started by talking about backdrop images