Description
Course info
Level
Intermediate
Updated
Nov 25, 2013
Duration
3h 34m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We'll then begin to block in the different pieces of our example project before refining each one. We'll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We'll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We'll learn to move polygons between mesh items for a quicker and more flexible workflow. We'll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We'll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you'll be able to apply them to your own projects in no time. Software required: MODO 701.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors. In this series of tutorials, we'll talk about some of the tools and techniques you can use to create hard surface models in Moto. We'll start out by talking about using reference images to model from within our motive. You ports will then begin to block in the different pieces of our example project. Before refining each one, we'll explore powerful and useful tools like loop sliced bevel and add luke toe. Add dimension and detail to our polygon pieces. Talk about maintaining smooth contours and learn to adjust the hardness of our edges. Using additional troops, we'll learn to move polygons between mesh items for a quicker and more flexible work. Flow will also learn to connect multiple pieces of geometry seamlessly to create a molded look. Will also learn techniques for creating holes and openings on contoured surface is. But the tools and techniques that you learn will be applicable to any hard surface model, and you'll be able to apply them to your own projects in no time. So let's go ahead and get started by talking about backdrop images