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Hard Surface Modeling Techniques in MODO

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. Software required: MODO 701.

Intermediate
3h 34m
(3)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Hard Surface Modeling Techniques in MODO

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. Software required: MODO 701.

Intermediate
3h 34m
(3)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We'll then begin to block in the different pieces of our example project before refining each one. We'll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We'll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We'll learn to move polygons between mesh items for a quicker and more flexible workflow. We'll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We'll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you'll be able to apply them to your own projects in no time. Software required: MODO 701.

Hard Surface Modeling Techniques in MODO
Intermediate
3h 34m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Hard Surface Modeling Techniques in MODO
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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