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Hard Surface Techniques in ZBrush 4R5

Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update. Software required: ZBrush 4R5.

Intermediate
1h 35m
(14)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Hard Surface Techniques in ZBrush 4R5

Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update. Software required: ZBrush 4R5.

Intermediate
1h 35m
(14)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update. This ZBrush tutorial goes over many of those tools and features using a simple project based approach. We'll talk about methods for doing simple hard-surface modeling like extrusions and defining edge hardness. We'll also cover mesh replacement to combine different meshes and use DynaMesh to create more complex, seamless, hard-surfaces very quickly. In addition, we'll talk about the Panel Loops feature and how it can be used to create raised or lowered panels, or extracted geometry with thickness. In the end you'll have a good overview of some of the many options in ZBrush for working on your own hard-surface projects. Software required: ZBrush 4R5.

Hard Surface Techniques in ZBrush 4R5
Intermediate
1h 35m
(14)
Table of contents

About the author
Justin Marshall - Pluralsight course - Hard Surface Techniques in ZBrush 4R5
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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