Creating High Resolution Characters in ZBrush

In this course, we'll use ZBrush to build and detail a high resolution biker character. Software required: ZBrush 4, Maya 2011, Photoshop for project files.
Course info
Level
Intermediate
Updated
Dec 1, 2010
Duration
7h 4m
Table of contents
Introduction and Project Overview
Creating High Resolution Characters in ZBrush
Description
Course info
Level
Intermediate
Updated
Dec 1, 2010
Duration
7h 4m
Description

In this course, we'll use ZBrush to build and detail a high resolution biker character. ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models. Software required: ZBrush 4, Maya 2011, Photoshop for project files.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin with Digital-Tutors, Pixologic authorized training partner. The ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish, using ZBrush as our main application. We'll explore the use of ZSpheres, and building out our base mesh, we'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. Now, if you're new to ZBrush, I encourage you first to check out the introductory courses, as well as the courses on some of the new features in ZBrush 4, like Shadowbox and Spotlight. We'll be using many of these new tools in our workflow, but I don't go in to too much detail on them here. Also, don't worry too much about getting an exact visual match as we go through this process, it's often difficult to exactly replicate detail when we're doing something as freeform as sculpting. Just have some fun and apply what you're learning at each step, we're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools that you need to create your own high resolution character models. So, with that, let's go ahead and get started.