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Indie Game Development Pipeline Volume 8: Finished Asset Integration

In this series of tutorials, we will take our finished game assets and integrate them into our project. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.

Advanced
3h 54m
(9)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

Indie Game Development Pipeline Volume 8: Finished Asset Integration

In this series of tutorials, we will take our finished game assets and integrate them into our project. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.

Advanced
3h 54m
(9)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will take our finished game assets and integrate them into our project. We'll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then we'll integrate the final character and game boss that was modeled, rigged, and animated in Volumes 4, 5, 6 and 7. From here, we'll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.

Indie Game Development Pipeline Volume 8: Finished Asset Integration
Advanced
3h 54m
(9)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Indie Game Development Pipeline Volume 8: Finished Asset Integration
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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