Expanded

Indie Game Development Pipeline Volume 8: Finished Asset Integration

In this series of tutorials, we will take our finished game assets and integrate them into our project. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.
Course info
Level
Advanced
Updated
Mar 28, 2014
Duration
3h 53m
Table of contents
Description
Course info
Level
Advanced
Updated
Mar 28, 2014
Duration
3h 53m
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Description

In this series of tutorials, we will take our finished game assets and integrate them into our project. We'll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then we'll integrate the final character and game boss that was modeled, rigged, and animated in Volumes 4, 5, 6 and 7. From here, we'll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh with digital tutors and welcome to Volume eight of the indie game development Pipeline. Siris in this series of tutorials will take our finish game assets and integrate them into our project. We'll start out by creating texture. Alice is from the final environment composition that was created in Volume one. Then we'll integrate the final character in game Boss that was modeled rigged an animated in volumes 456 and seven. From here, we'll look at how to set up all their animations to work in unity, all the while reestablishing all of the scripts that were created in Volumes three and four. Once we've completed this volume, you could now move on to the ninth and final volume, where we'll go through the process of constructing our final game play features and publishing our project. Now these tutorials are step by step, using our particular concepts. But we really encourage you to have some fun and make it your own. So with that said, let's get started