Introduction to Maya 2015

This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Software required: Maya 2015, Photoshop. EM>Note: This course is free for the duration of A href="http://www.digitaltutors.com/forum/forumdisplay.php?839-Final-Contest-on-the-DT-Forums!">October's training contest in the forums/A>./EM>
Course info
Rating
(10)
Level
Beginner
Updated
May 5, 2014
Duration
11h 32m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in Maya
Materials and Texturing in Maya
Rigging in Maya
Animation in Maya
Dynamics in Maya
Rendering in Maya
Description
Course info
Rating
(10)
Level
Beginner
Updated
May 5, 2014
Duration
11h 32m
Description

This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at Digital-Tutors. Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest-to-follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the mech that will be our central project for the remainder of this course. We'll take you through the entire process of adding textures and materials to the mech, adding animated movement and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows and output our final animated sequence. This training is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using Maya. Software required: Maya 2015, Photoshop. EM>Note: This course is free for the duration of A href="http://www.digitaltutors.com/forum/forumdisplay.php?839-Final-Contest-on-the-DT-Forums!">October's training contest in the forums/A>./EM>

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin with Digital-Tutors, an Autodesk Authorized Publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at DT. Digital-Tutors is the world's largest resource for Autodesk training, and over the years we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working inside of Maya. From there we'll move into exploring some of the modeling features found in Maya, and we will begin building the mech that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding materials and textures to the mech, adding animated movement and animation controls, adding dynamics, and finally learning how to add lights, shadows, and output our final animated sequence. Now this course is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows, getting see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be at a point where you feel like you're comfortable using Maya. So in our next lesson, let's get things started by learning to navigate the Maya View Port.

Modeling in Maya
Now it's time to take a look into the modeling process in Maya 2015. Now, modeling is a very important part of creating our finished projects. Without any models, there would be nothing to animate or light or render. Now Maya provides a number of tools that will make building models efficient and fun, and we'll explore many of them in a well-paced, easy to learn way. For our example, we'll be building this armored <<? Mac? >> from start to finish. We'll learn about box modeling, extruding and adding edges. We'll use quad-draw to create new geometry that's fitted to other pieces. We'll talk about smoothing geometry and creating clean hierarchies. And we'll go over some of the major tools and workflows for modeling in Maya. Now, if you're beginning, this may look a little complicated, but we'll break it down into very manageable chunks that will enable you to build up the model step-by-step. If you catch on really quickly and find a model too simple, have some fun and add some pieces of your own. Your model might not look exactly like mine at the end and that's totally fine. The point is really that you get a look at the tools being used and you're able to integrate them into your own workflow. So just relax and have some fun. So with that, let's begin by looking at how we can use reference images in our modeling process.

Materials and Texturing in Maya
Well now that we've finished building the geometry format, it could be great to add some color and texture to the different pieces. So in this portion of the training, we'll look at creating materials and textures in Maya and adding those to our services in a number of different ways. So this is the geometry that we're going to be working with. Our little mech that we built in the last section. And we're going to look at how to create different surface looks using different materials that we can add to our geometry. We'll also talk about manipulating and changing those materials to create different effects. We'll cover some UV basics for preparing geometry to receive textures. We'll talk about adding procedural maps so that we can create different kinds of effects using procedurally generated textures inside of Maya. We'll also take a look at using substance to create a nice sort of metallic look for our model. Also, we'll take a look at creating bump maps to create an illusion of raised detail and editing textures in Photoshop. Now our end goal will look like this. But again, the main goal for you is to just understand the principles of tools. So you can definitely make it your own and customize it however you like. All right, so let's go ahead and get started with the materials and texturing section of our course.

Rigging in Maya
Hello, my name is Delano, and I'll be guiding you through the rigging and animation sections of this course. We'll begin by creating a control system for our model while learning important rigging topics like constraints, inverse kinematics, branding, custom channels just to name a few. Once our rig is finished we'll jump right in and bring our asset to life with animation. So let's say we begin.

Animation in Maya
After our control rig is finished, we're ready for animation. In this part of the course, you'll become familiar with essential animation tools in Maya. We'll learn how to set key frames. We'll learn about the graph editor, which is a powerful tool for polishing animation. We'll learn how to cycle an animation seamlessly, and how to animate along a path. We'll also take a look at a very helpful tool that lets us interactively edit an object's motion trail. And at the end, you'll learn how to create real time previews to view your animations at the correct frame rate. This section of the course will provide you with the understanding you need to bring your models to life. So let's begin.

Dynamics in Maya
Now that you've learned how to animate inside of Maya, in this next section we'll teach you about Maya's dynamics capabilities. Here, we'll learn how to utilize Maya's innovative and robust particle systems before putting them to good use by adding particle effects to our animated team. Once finished, you'll then learn how to shade and light your scene to convey realism in the following section of this course. So let's say we go ahead and begin.

Rendering in Maya
Hello. My name is Kyle and I'll be your instructor as we start to go through the lighting and rendering portions of this Introduction to Maya course. So we'll start off by talking about just some of the various light types that we have available in Maya, and just understanding the differences between each of these different light types. From there, we'll start to talk about some of the basic light controls, talking about some of the different types of render settings that we have available in Maya. At that point will be ready to jump back into our mech project, which has made up the majority of this course. So we'll learn how we can start to come in and add realistic lighting to our scene. We'll learn how to start to fine tune things like materials, and particle effects, and lots of other things that just need to sort of get finessed, and get put into place before we're ready to set off our final render. So at the end of this section we'll learn how to set up our final render, so we can actually have our final sequence ready for display. So in our next lesson we're going to get started with the process of talking about some different Maya light types.