Introduction to Blueprint in Unreal Engine
by Joshua Kinney
In this series of tutorials we'll learn the basics of creating interactivity in Unreal Engine 4 without writing a single line of code. Software required: Unreal Engine 4.1.1.
What you'll learn
In this series of tutorials we'll learn the basics of creating interactivity in Unreal Engine 4 without writing a single line of code. We'll start off by learning about the Blueprint Editor interface and what blueprints can do for us. After that, we'll learn the basics by creating a simple Level Blueprint where we'll learn how to interact with objects in a specific level. Then we'll discover the Class Blueprints, which are an extremely helpful asset new to the Unreal Engine. These Class Blueprints are self contained objects with interactive properties that can be reused across all of your levels. Software required: Unreal Engine 4.1.1.
About the author
Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... moretheir own fantastic video games.
He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.