Expanded

Introduction to Blueprint in Unreal Engine

In this series of tutorials we'll learn the basics of creating interactivity in Unreal Engine 4 without writing a single line of code. Software required: Unreal Engine 4.1.1.
Course info
Rating
(27)
Level
Intermediate
Updated
Jul 17, 2014
Duration
1h 5m
Table of contents
Description
Course info
Rating
(27)
Level
Intermediate
Updated
Jul 17, 2014
Duration
1h 5m
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Description

In this series of tutorials we'll learn the basics of creating interactivity in Unreal Engine 4 without writing a single line of code. We'll start off by learning about the Blueprint Editor interface and what blueprints can do for us. After that, we'll learn the basics by creating a simple Level Blueprint where we'll learn how to interact with objects in a specific level. Then we'll discover the Class Blueprints, which are an extremely helpful asset new to the Unreal Engine. These Class Blueprints are self contained objects with interactive properties that can be reused across all of your levels. Software required: Unreal Engine 4.1.1.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi. I'm Josh with digital tutors and welcome to Introduction to Blueprint, an unreal engine four in this series of tutorials will learn the basics of creating interactivity and unreal engine. For without writing a single line of code, we'll start off by learning about the Blueprint Editor interface and what blueprints can do for us. After that, we'll learn the basics by creating a simple level blueprint where we will learn how to interact with objects in a specific level. Then we'll discover the class blueprints. These are an extremely helpful asset new to the unreal engine. These class blueprints are self contained objects with interactive properties that could be reused all across all of our levels. So by the end of this course, you should have all the knowledge you need to begin experimenting with Blueprint in your own game projects. So when that said, Let's get started.