This course will provide you with a foundation for camera animation in 3ds Max. We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. Software required: 3ds Max 2010.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] this'll force with your wives, Foundation for camera animation and Max. Animating the camera is a challenge, so and there are instances where this responsibility is delegated to a professional camera. Artists, however, we aren't always so fortunate to pass this test on to someone else. Therefore, it's a good idea that we learned how to conquer these challenges ourselves and create successful kill animations that are rewarding to both us and the audience will cover everything from safely framing our shots so that nothing significant gets cut off from the viewer to techniques we can use to add more entertainment. Wore shots by our camera animation alone. Well, in various ways, we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and the objects of interest are in our scene. By the end of this course, you have the knowledge you need to animate the camera, confidently producing results that can captivate an audience and make them feel that they are part of the adventure. But enough said, let's get right into the train