Introduction to Character Rigging in Softimage

This Softimage tutorial will provide you with a foundation for rigging characters in Softimage. Software required: Softimage 2010 and up.
Course info
Level
Beginner
Updated
Aug 4, 2010
Duration
3h 35m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 4, 2010
Duration
3h 35m
Description

This Softimage tutorial will provide you with a foundation for rigging characters in Softimage. We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this tutorial, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining. Software required: Softimage 2010 and up.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Elena when I want to welcome you to this course that provides a foundation for written characters and soft. This course was designed for artists that on too familiar with building a care the Rick from scratch. However, whether your new or experience to this aspect of three D production, I believe you'll still learn techniques that will add to your knowledge base. Now Riggers Gold is to build a control rig that will deformed characters in ways that are convincing. On that note. They must also offer the animator the control they need to build desirable performances. So we'll want to make sure that we master the fundamentals of this process so that we can provide rigs that essentially get the job done, and that's what we'll cover. In this course, we'll take a step by step approach. Constructing a control rate that is solid, an animator friendly well on everything from proper bone placement and working with constraints to learning how to utilize some of soft demise is robust skinning tools to remove the fear of painting weights and instead make that process off 11 We'll cover how to make our controls efficient and readable and also learn how to work with custom toolbars to run tools quickly and speed of our workflow. As a result, by the end of this course, you have the foundation you need to create your own control rates that produce character performances that are natural and entertaining. And remember, as we go through this, let's have fun with this. With that, let's say we go ahead and begin building our control rig.