In this series of tutorials we'll discuss what you need to know to begin the lighting phase of your game projects. To begin, we'll learn how to place and manipulate lights. Then we'll discuss the most important properties used to light amazing levels in Unreal Engine 4. Then we'll learn about Light Mobility, which is important to understand in order to create beautiful levels that aren't taxing on the game's performance. After that, we'll dive a little deeper into some of the advanced properties and what to watch out for when using them. We'll wrap up this training by learning how to utilize light functions to create a flickering light. Software required: Unreal Engine 4.1.1.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.