Description
Course info
Rating
(24)
Level
Intermediate
Updated
Jun 7, 2014
Duration
1h 59m
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Description

In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. We'll start out by getting an overview of the material creation process. Then we'll dive into the theory of creating physically based materials. Here we'll discuss the key properties of a material that will determine how your material will look in the engine. Then we'll dive deeper into these critical properties by discussing the different Blend modes and Lighting Models. Then we'll discuss each Material Input and how they affect the material and their possible uses. After that, we'll learn about material expressions and functions, the building blocks to creating incredible looking materials. Finally, we'll take what we've learned and create a set of materials for a game prop in Unreal Engine 4. Software required: Unreal Engine 4.1.1.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi. I'm Josh with digital tutors and welcome to introduction to Materials in Unreal Engine four. In this series of tutorials will discuss how materials are created and manipulated in unreal engine. Four. We'll start out by getting an overview of the material creation process. Then we'll dive into the theory of creating physically based materials. Here will discuss the key properties of the material that will determine how your material will look in the engine, and they will dive deeper into these critical properties by discussing the different blend modes and lighting models. Then we'll discuss each material input and how they affect the material and their possible uses. After that will learn about material expressions and functions the building blocks to creating incredible looking materials. Finally, we'll take what we've learned and create a set of materials for a game. Profit in unreal engine for so by the end of this course, you should have the core knowledge of how to create your own amazing materials for your unrelenting for project. So with that said, let's get started