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Introduction to Materials in Unreal Engine

by Joshua Kinney

In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. Software required: Unreal Engine 4.1.1.

What you'll learn

In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. We'll start out by getting an overview of the material creation process. Then we'll dive into the theory of creating physically based materials. Here we'll discuss the key properties of a material that will determine how your material will look in the engine. Then we'll dive deeper into these critical properties by discussing the different Blend modes and Lighting Models. Then we'll discuss each Material Input and how they affect the material and their possible uses. After that, we'll learn about material expressions and functions, the building blocks to creating incredible looking materials. Finally, we'll take what we've learned and create a set of materials for a game prop in Unreal Engine 4. Software required: Unreal Engine 4.1.1.

About the author

Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... more

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