In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya. Software required: Maya 2011 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hello, I'm Papa Georgio with Digital Tutors, an Autodesk authorized publisher, as well as a Maya Master. In this series of lessons, we'll help you get a strong understanding of Maya and how it works. You'll get a chance to work with many of the other Maya instructors here at Digital Tutors, and get a chance to use some of the major components of Maya. I personally have been teaching Maya for well over 10 years, and as the founder of Digital Tutors, my main goal was to help others learn how to use this very powerful production tool. I'm proud to say that we've trained some of the top artists around the world how to utilize Maya in their production pipeline, and we have thousands of videos that you can jump into right after completing this course. Now, these videos range from foundational to very advanced end topics. In this course, we'll start with the foundational skills and vocabulary you need to move around Maya. Then, you'll jump directly into modeling. You'll learn how to model, you're on your own, and once your vehicle is built, we'll move into texturing, rigging, animation, dynamics, and finally lighting and rendering the animation. Our goal is not to weigh you down with technical information but rather help you form really good habits so you can have a future using Maya. One recommendation I have for you, which is to watch this entire course all together without even having Maya open. Keep your notepad open and watch the way the instructors work, how they move around Maya. Then, go back and follow along lesson-by-lesson. We have some amazing technology integrated into Player to help you actually keep track your nodes and really mark the important parts of the lesson. With that, let's go ahead and get started with Maya and have some fun.