Introduction to Maya 2011

In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. Software required: Maya 2011 and up.
Course info
Level
Beginner
Updated
Apr 15, 2010
Duration
11h 22m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in Maya
Materials and Texturing in Maya
Rigging and Animation in Maya
Dynamics in Maya
Lighting and Rendering in Maya
Description
Course info
Level
Beginner
Updated
Apr 15, 2010
Duration
11h 22m
Description

In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya. Software required: Maya 2011 and up.

About the author
About the author

Digital-Tutors author.

More from the author
CG101: Animation
Beginner
1h 4m
Apr 20, 2012
CG101: Cinematography
Beginner
13m
Apr 16, 2012
CG101: Graphic Design
Beginner
17m
Apr 16, 2012
More courses by Papa Georgio
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 38m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 23m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 37m
Jun 4, 2014
More courses by Kyle Green
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Papa Georgio with Digital Tutors, an Autodesk authorized publisher, as well as a Maya Master. In this series of lessons, we'll help you get a strong understanding of Maya and how it works. You'll get a chance to work with many of the other Maya instructors here at Digital Tutors, and get a chance to use some of the major components of Maya. I personally have been teaching Maya for well over 10 years, and as the founder of Digital Tutors, my main goal was to help others learn how to use this very powerful production tool. I'm proud to say that we've trained some of the top artists around the world how to utilize Maya in their production pipeline, and we have thousands of videos that you can jump into right after completing this course. Now, these videos range from foundational to very advanced end topics. In this course, we'll start with the foundational skills and vocabulary you need to move around Maya. Then, you'll jump directly into modeling. You'll learn how to model, you're on your own, and once your vehicle is built, we'll move into texturing, rigging, animation, dynamics, and finally lighting and rendering the animation. Our goal is not to weigh you down with technical information but rather help you form really good habits so you can have a future using Maya. One recommendation I have for you, which is to watch this entire course all together without even having Maya open. Keep your notepad open and watch the way the instructors work, how they move around Maya. Then, go back and follow along lesson-by-lesson. We have some amazing technology integrated into Player to help you actually keep track your nodes and really mark the important parts of the lesson. With that, let's go ahead and get started with Maya and have some fun.