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Introduction to Mecanim in Unity

In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. Software required: Unity 4.1.

Intermediate
1h 16m
(12)

Created by Joshua Kinney

Last Updated Apr 10, 2019

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  • Course

Introduction to Mecanim in Unity

In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. Software required: Unity 4.1.

Intermediate
1h 16m
(12)

Created by Joshua Kinney

Last Updated Apr 10, 2019

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What you'll learn

In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life. We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to set up state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game. Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally, we'll end the tutorial by learning how to re-target a character's animations to a whole new character. Software required: Unity 4.1.

Introduction to Mecanim in Unity
Intermediate
1h 16m
(12)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Introduction to Mecanim in Unity
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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