Description
Course info
Level
Intermediate
Updated
Jun 10, 2013
Duration
5h 10m
Description

We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. We're going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable for you. Software required: 3ds Max 2014.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
Beginner
4h 60m
Dec 14, 2018
Game Design Fundamentals
Beginner
1h 26m
Jul 12, 2018
Game Mechanic Design Fundamentals
Intermediate
44m
Jul 11, 2018
More courses by Joshua Kinney
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to the introduction to Modeling in 3ds Max 2014 course presented by Digital Tutors an Autodesk Authorized Publisher. My name's Josh, and I'll be your tutor for the next few hours, taking you through the modeling process in 3ds Max. We use a project-based approach as we cover the basics in modeling, looking at commonly used tools, and talk about some time saving tips and techniques that I've picked up in production. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, supply modeling techniques to create smooth services, and many other tools and techniques as well. We'll also take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. Now, we're going to take a slightly different approach to this introduction course in that we're not going to talk about all of 3ds Max's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Now, if you have questions on a specific tool, try doing a search and you're sure to find a lesson on that specific tool. Now once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Now with that said, let's get started by taking a look at the various kinds of geometry that you'll work with inside of 3ds Max.