Description
Course info
Level
Beginner
Updated
Jul 22, 2014
Duration
2h 35m
Description

In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We're going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: Blender 2.70.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, and this is an Introduction to Modeling in Blender. And we'll use a project-based approach here as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies, and keep your scene clean and efficient. We'll also take a look at multiple modeling tools including Extrude, and Loop Cut and Slide for adding resolution, Inset, and Bevel. We'll take a look at using a smoothing or subdivision workflow, and use modifiers to help shape our models and work symmetrically. I'm going to take a slightly different approach to this introduction course, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Now once you have a better understanding of how those tools work together you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Now with that, let's go ahead and get started by taking a look at how we can work with objects in Blender.