Description
Course info
Level
Beginner
Updated
Feb 18, 2010
Duration
3h 39m
Description

In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. Software required: CINEMA 4D R11.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, and in this series of lessons, we're going to look at, many of the tools and techniques that we can use, to begin modeling in Cinema 4D. Now Cinema 4D offers a number of options for creating 3D geometry, from traditional polygon modeling tools, to powerful spline based techniques. Now because of its many pieces, a Swiss army knife will provide us a great project, to begin building different types of shapes, here in Cinema 4D. We'll look at dealing with different types of geometry, from polygons to the HyperNURBS object, we'll use various tools to begin modifying the polygon geometry, by adding edges, extruding out faces, and smoothing out the geometry. We'll also explore several methods for adding geometry using splines. We will explore Cinema 4D's very flexible hierarchy based workload, that will allow us to make modifications, to many parts of our model, after we've created them. We'll also touch on using Cloner objects, Spline Effectors, and working with Nulls and Pivots. In building our knife, we'll cover a wide array of modeling tools, that will allow you to quickly get up to speed, building your own geometry, in Cinema 4D. So with that, let's go ahead and get started.