In this series of 3ds Max tutorials, we will get an introduction to the modeling pipeline for games. We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project. From there, we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works. Once we've finished modeling, we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model. By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models. Software required: 3ds Max 2014.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.