Description
Course info
Level
Beginner
Updated
Jun 1, 2012
Duration
4h 45m
Description

In this course we will take an in-depth look at how to use Mudbox, a powerful sculpting and painting application. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project based approach to cover the sculpting and painting tools. We'll also create tile-able stencils we can use to add sculpted detail. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the newer features like tiling planes, the curve tools, and flipping objects. We'll also talk about the Pose tools and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. Software required: Mudbox 2013.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin, with digital tutors and honest authorized publisher. In this series of lessons will take an in depth look at the powerful sculpting and texture painting application. My box. We'll begin by exploring the mud box interface and talking about the basics that working with geometry in mud box will cover methods for getting geometry into mud box. How to transform it around the scene and subdivided in preparation for sculpting will proceed from there by using a project based approach to cover the sculpting and painting. Tools will also create title stencils we can use to add sculpting detail. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on target presentation features in my box and move on to painting. Textures will cover my boxes, paint layer functionality and talk about some of the newer features like tiling planes, curve tools and flipping objects. Also, talk about the post tools and working with multiple paint layers and channels. We'll finish up by talking about how much box integrates with other applications like Maya. Three years Max or soft image. This course will give you a chance to learn the ins and outs of mud box by going through the process with project based approach. Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. So with that, let's go ahead and get started.