Expanded

Introduction to Particle Flow in 3ds Max

In this 3ds Max tutorial, we will take an introductory look at particle flow to create custom particle systems. Software required: 3ds Max 2012.
Course info
Level
Beginner
Updated
Oct 3, 2011
Duration
1h 44m
Table of contents
Description
Course info
Level
Beginner
Updated
Oct 3, 2011
Duration
1h 44m
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Description

In this 3ds Max tutorial, we will take an introductory look at particle flow to create custom particle systems. Throughout this tutorial, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector. Software required: 3ds Max 2012.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, My name is Josh, with digital tutors and auto desk authorized publishers. In this series of lessons will be introduced to creating custom particle systems using particle flow inside of three D S. Max particle flow will allow you to create some really creative and powerful particle systems, so throughout these lessons will learn how to create a particle flow source and have to navigate the particle view. Interface will also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with political flow to modify the behaviors of our particle systems. Finally, we'll learn howto apply collisions to our particles and even cause our particles to spawn new particles when they collide with the deflector. Using particle flow will give us total freedom create any behavior in our particle system that we need for any project. Look. So in our next lesson, let's get started