Introduction to Particle Systems in Unity

In this series of tutorials we will learn the basics of the Shuriken Particle Editor in Unity. Software required: Unity 4.3.
Course info
Rating
(16)
Level
Intermediate
Updated
Feb 28, 2014
Duration
1h 15m
Table of contents
Description
Course info
Rating
(16)
Level
Intermediate
Updated
Feb 28, 2014
Duration
1h 15m
Description

In this series of tutorials we will learn the basics of the Shuriken Particle Editor in Unity. We'll get started by learning about the interface of the the Shuriken Particle editor. Once we understand the interface, we'll jump right into creating our first particle system. We'll learn how to create a simple fire and become more acquainted with the numerous modules that modify the behavior of a particle system. Because there are so many different modules and lots of parameters in each module, we'll continue creating different particle effects. Once we've finished up the basic fire effect, we'll move into a more advance explosion effect. We'll break down the explosion effect into different parts. The initial glow, the fireball, and the debris. As we build each part, we'll learn about more of the modules and how they can help us achieve the effect that we desire. Once you have completed this training, you should feel more comfortable creating different particle systems using the Shuriken Particle editor within Unity. Software required: Unity 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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