In this series of Unreal Engine tutorials, we'll discuss the many different parameters found in a post processing volume. We'll start out by learning how to enable and disable the default post processing effects and how to add a post processing volume. Then we'll take a look at how to change the color of our scenes by exploring the Film parameters and the Scene Color parameters. After that, we'll look at how to create a consistent color grade for our levels by creating a Lookup Table. Then we'll discuss the parameters that affect our lighting like bloom, lens flare, and global illumination. Then we'll wrap up the course by exploring the depth of field, screen space reflections, and anti-aliasing. So by the end of this Unreal Engine training, you'll have all of the knowledge you need to begin using post processing effects while managing the performance of your game.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.