Introduction to Rendering in Maya 2011
In this Maya tutorial, we will explore some of the core rendering tools and features of Maya that every rendering artist needs to be familiar with. Software required: Maya 2011.
What you'll learn
In this Maya tutorial, we will explore some of the core rendering tools and features of Maya that every rendering artist needs to be familiar with. This tutorial is designed for users who are just getting started with rendering in Maya, so we will not be focusing heavily on using lights, materials, or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in Maya by talking about many of the key tools, features, and concepts that every rendering artist in Maya really needs to be familiar with. In this tutorial, we will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. Software required: Maya 2011.
Table of contents
- Understanding the Maya Render View 10m
- Using the Render Region in Maya 4m
- Saving and Comparing Renders Within Maya 8m
- Using Anti-aliasing in Maya to Improve Render Quality 11m
- Using the Interactive Photorealistic Renderer (IPR) in Maya 4m
- Creating Custom Rendering Presets Within Maya 11m
- Using the Resolution Gate to Frame Objects 4m
- Importing and Exporting Materials from the Hypershade 5m
- Viewing High Resolution Textures in the Hypershade 3m
- Adjusting the Clipping Planes of Our Maya Camera 3m
- Batch Rendering an Animation in Maya 12m
- Setting Renderable Cameras in Maya 3m
- Adjusting the Resolution of Rendered Images Within Maya 5m