Course info
Oct 8, 2014
2h 13m

This set of tutorials will provide you with a firm understanding of MODO's rigging tools. We'll start by learning the basics, like how to parent objects, establish solid naming conventions, and how to build joint chains. We'll then get into more challenging topics like how to work with MODO's Inverse Kinematics system, how to link channels and how to work with deformers. We'll also learn how to morph geometry for facial animation. By the end of this training, you'll have the knowledge you need to start rigging your own assets in MODO! Software required: MODO 801.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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