In this Sketch tutorial we'll learn the basics of Sketch 3 by designing the startup screen for a game app. We'll dive into this streamlined tool that's great for creating drawings and designing for the web and mobile apps. We'll learn how to draw with both geometric shapes and freehand vectors, and how to combine them in different ways. We'll also design with text, use layer styles, import photos, and export flat graphics. By the end of this Sketch training you'll have a solid foundation and be able to start applying new skills to your own projects. Software required: Sketch 3.
Introduction and Project Overview Hi everyone. This is Jay Boucher. I'm a freelance web and game designer, and I specialize in online media for kids. I spent eight years as a designer for MTV. com, and I was designing sites for MTV, MTV2, The Real World, Pimp My Ride, etc. My latest projects involve creating games and animations for renowned children's book illustrator, Ezra Jack Keats. In this course, we're going to learn the basics of Sketch three by designing the start-up screen for a game app. Some of the key takeaways from watching this course include getting familiar with the Sketch interface, which is a great streamline tool for making drawings and designing for the web and mobile apps. We're going to learn how to draw with both geometric shapes and free-hand vectors, and how to combine them in different ways. We're going to design with type and layer styles, import photos and export flat graphics. By the end of this training, you will have learned to find your way around Sketch and know how to use the streamline tool for creating web graphics and layouts. I'm excited to work with digital tutors and share these techniques with you. So let's get started with the first lesson.