Description
Course info
Level
Beginner
Updated
May 6, 2013
Duration
3h 31m
Description

In this series of Unity tutorials, we are going to learn about the core features in Unity. We will start out by learning the Unity Interface where we'll talk about the different panels and tools available in the Unity editor. From there we'll learn how to properly export and import assets into Unity. With those assets imported, we'll discuss how to create prefabs that will help us speed up the construction process of our level. Then we'll learn how to create and apply materials to our level prefabs. Then we'll take our textured prefabs and build a simple game environment. Once the base level has been built, we will talk about adding props and set dressing our level. From there we'll continue full speed by learning how to add lights, particles, and physics objects. Once we're happy with our level, we'll jump into scripting in Unity. We'll learn how to create a random player spawn, a HUD, item pickups, and so much more. Finally, we'll end the course with how to publish our game to the platform of our choosing. Software required: Unity 4.1.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital Tutors. In this series of tutorials we're going to learn about the core features in Unity. We'll start out by learning the Unity interface, where we'll talk about the different panels and tools available in the Unity editor. From there, we'll learn how to properly export and import assets into Unity. With those assets imported, we'll discuss how to create prefabs that will help us speed up the process of constructing our level. Then we'll learn how to create and apply materials to our level prefabs, and with those textured prefabs we'll build a simple game environment. Once the base level has been built, we'll talk about adding props and set-dressing our level. And then from there, we're going to go full speed into learning how to add lights, particles, and physics objects. Now, once we're happy with our level, we'll jump right into scripting in Unity. Here, we're going to learn how to create a random player spawn, a HUD, item pickups, and so much more. Now, finally, we'll end the course with how to publish our game to a platform of our choosing. So by the end of this course, you'll have a good foundation of how to begin creating your own games right here in Unity. So with that said, let's get started.