Lighting a Car with V-Ray in Maya

Throughout these lessons, we'll explore the techniques involved in lighting a car using V-Ray, Maya, and NUKE. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7.
Course info
Level
Advanced
Updated
Jul 20, 2015
Duration
1h 45m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 20, 2015
Duration
1h 45m
Description

Throughout these lessons, we'll explore the techniques involved in lighting a car using V-Ray, Maya, and NUKE. We'll discuss the steps required to set up advanced lighting techniques within V-Ray, which starts with using an image-based lighting setup. Along the way, we'll use a back plate to line up our car in Maya. Then we'll create precomps/lighting comps using NUKE. By the end of this tutorial, you will have a solid understanding of the workflow required to light and render a car in V-Ray and Maya. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7.

About the author
About the author

Clifford Otomi Green is Senior Lighting/Look Development TD at Zoic studios Vancouver BC, Canada.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone. My name is Clifford Green, and I'm a senior lighting TD at Scanline VFX. My latest projects include Fast and Furious 7 and Peter Pan. In this course, we're going to learn how to light a car in V-Ray and Maya. Some of the major topics we'll be discussing will include the following. How to work fast and efficiently in V-Ray and Maya, techniques for creating a believable car render in V-Ray, create professional composited shots, lighting and look development within shot parameters, gradient and _____ a shot. By the end of this training, you'll be able to use your own 3D renderer to render a believable car render and develop a core foundation in automotive rendering in V-Ray and Maya. I'm excited to share these valuable tricks with my fellow artists, so let's get started with the first lesson.