Throughout these lessons, we'll explore the techniques involved in lighting a car using V-Ray, Maya, and NUKE. We'll discuss the steps required to set up advanced lighting techniques within V-Ray, which starts with using an image-based lighting setup. Along the way, we'll use a back plate to line up our car in Maya. Then we'll create precomps/lighting comps using NUKE. By the end of this tutorial, you will have a solid understanding of the workflow required to light and render a car in V-Ray and Maya. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7.
Introduction and Project Overview Hello everyone. My name is Clifford Green, and I'm a senior lighting TD at Scanline VFX. My latest projects include Fast and Furious 7 and Peter Pan. In this course, we're going to learn how to light a car in V-Ray and Maya. Some of the major topics we'll be discussing will include the following. How to work fast and efficiently in V-Ray and Maya, techniques for creating a believable car render in V-Ray, create professional composited shots, lighting and look development within shot parameters, gradient and _____ a shot. By the end of this training, you'll be able to use your own 3D renderer to render a believable car render and develop a core foundation in automotive rendering in V-Ray and Maya. I'm excited to share these valuable tricks with my fellow artists, so let's get started with the first lesson.