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Lighting and Rendering in Unity

In this series of tutorials, we will explore the key components to creating high-quality lighting in your Unity games. Software required: Unity 5.0.1.

Beginner
1h 8m
(26)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

Lighting and Rendering in Unity

In this series of tutorials, we will explore the key components to creating high-quality lighting in your Unity games. Software required: Unity 5.0.1.

Beginner
1h 8m
(26)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will explore the key components to creating high-quality lighting in your Unity games. We are going to approach lighting in Unity in a traditional way to help you understand exactly what's going on when we introduce new elements in each lesson. We'll start out by learning how to create and implement a custom skybox because the skybox influences so many other areas of your environmental lighting. After that, we'll learn about direct and indirect lighting and how they are applied in Unity without greatly affecting the performance of our game. Then we'll start to explore some great features Unity has to offer to help optimize the performance of our game without completely sacrificing quality, like light probes, reflection probes, emissive lights and the light optimization tools. Finally, we'll wrap up the course by discussing what is happening under the hood to allow you to begin exploring in your own projects. Software required: Unity 5.0.1.

Lighting and Rendering in Unity
Beginner
1h 8m
(26)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Lighting and Rendering in Unity
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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