Lighting a Scene for Feature Film with V-Ray in Maya
In this Maya tutorial we'll explore feature film lighting techniques using V-Ray in Maya and NUKE. Software required: Maya 2014, V-Ray 2.4, NUKE 7.
What you'll learn
In this Maya tutorial we'll explore feature film lighting techniques using V-Ray in Maya and NUKE. Throughout these lessons we'll look at the steps required to set up advanced film lighting. We'll start by using an image-based lighting setup and four point light setup. Along the way we'll use Alembic to export our geometry and camera, then we'll create precomps/lighting comps using NUKE. By the end of this Maya training you'll have a solid understanding of the workflows that are required to light a scene in a feature film. Software required: Maya 2014, V-Ray 2.4, NUKE 7.
Table of contents
- Setting up Our Maya/v-Ray Lighting Scene 8m
- Bringing in Our Character 9m
- Beginning to Set up the Textures 10m
- Setting up Image Based Lighting 9m
- Image Base Lighting 10m
- Custom Lights Set Up 9m
- Continuing to Set up Custom Lights 9m
- Optimizing Our Character for Final Render 11m
- Background Shaders and Textures 9m
- Exporting Camera and Geometry with Alembic 9m
- Finalizing Our Light Comp 8m