In this Maya tutorial we'll explore feature film lighting techniques using V-Ray in Maya and NUKE. Throughout these lessons we'll look at the steps required to set up advanced film lighting. We'll start by using an image-based lighting setup and four point light setup. Along the way we'll use Alembic to export our geometry and camera, then we'll create precomps/lighting comps using NUKE. By the end of this Maya training you'll have a solid understanding of the workflows that are required to light a scene in a feature film. Software required: Maya 2014, V-Ray 2.4, NUKE 7.
Introduction and Project Overview Hi, my name is Clifford Green. I am a Senior Lighting TD at Zoic Studios in BC Canada. My current and latest projects involve working on high-end feature film and television. In this course we're going to learn how to light a CG asset using feature film techniques. We're going to be using V-Ray and Maya. Some of the key takeaways from this course will include exploring shading in V-Ray, textures using U-Den to load multiple UV tiled textures, global illumination, exploring brute force and light cache, V-Ray lights; looking at V-Ray rectangular lights and V-Ray Sphere lights. We're also going to be looking at certain atmospheric effects in V-Ray. We're going to be looking at camera projection techniques in Nuke to help us project certain aspects of images into our final composition. At the end of this course you will understand some of the basic aspects and techniques involved in actually setting up or lighting an asset for feature film. So let's get started!