Map Baking Techniques for Games in 3ds Max

Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So, in this series of 3ds Max tutorials, we'll discuss map baking techniques for games in 3ds Max. Software required: 3ds Max 2015.
Course info
Level
Intermediate
Updated
Dec 12, 2014
Duration
1h 3m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 12, 2014
Duration
1h 3m
Description

Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So, in this series of 3ds Max tutorials, we'll discuss map baking techniques for games in 3ds Max. We'll first cover the basic workflow for baking maps in 3ds Max. We'll talk about why we need to explode our meshes and how to begin setting up materials for our ID mask. Then we'll learn how to properly set up a projection that will gather our high-poly detail and bake it into our maps. After that, we'll learn how to set up a scene for baking an ambient occlusion map. Finally, we'll end this 3ds Max training on how to overcome common errors in our bakes, like waviness and normal map gaps. Software required: 3ds Max 2015.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital Tutors, an Autodesk Authorized Publisher. Video games are highly reliant on special maps, like normal maps, ID masks, and ambient occlusion maps. So in this series of tutorials, we'll discuss map-making techniques for games in 3ds Max. We will first cover the basic workflow for baking maps in 3ds Max. So to begin, we'll talk about why we need to explode our meshes, and how to begin setting up materials for our ID mask. Then we'll learn how to properly set up a projection cage that will gather our high poly detail and bake it into our maps. After that, we'll learn how to set up a scene for baking ambient occlusion maps, and finally, we'll end on how to overcome common errors in our bakes, like waviness and normal map gaps. So by the end of this course, you will have all the knowledge you need to begin making perfect normal maps every time. So with that said, let's get started.