Maya Animation Fundamentals

Maya is a powerful and intuitive animation tool. In this in-depth step-by-step course, you'll learn the ins and outs of working in Maya, and develop a strong foundation for how to use it for your own animations. Software Required: Maya 2017
Course info
Rating
(33)
Level
Beginner
Updated
December 14, 2016
Duration
3h 24m
Table of contents
Description
Course info
Rating
(33)
Level
Beginner
Updated
December 14, 2016
Duration
3h 24m
Description

Knowing basic animation techniques isn't always enough to have the ability to create professional looking animations. Often times you'll need to dive deeper into specific toolsets in order to help elevate your work to the next level. In this course, Maya Animation Fundamentals, you'll learn all about the animation tools within Maya 2017. First, you'll learn about the playback controls and time slider. Next, you'll explore keyframes, animation preferences, visualize tools, and the graph editor. Finally, you'll start digging into Maya's MASH animation toolset. When you're finished with this course, you'll have a great understanding of animating in Maya 2017 and how you can apply it to your own animation projects. Software Required: Maya 2017

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children’s series Floogals for NBC Sprouts.

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Transcript
Transcript

Hi I’m Mark Masters and welcome to Maya Animation Fundamentals. The goal of this course is to get you up and running with Animation in Maya. And walk you through the most important animation tools at your disposal.

We’ll begin with the very basics and learn how to playback and view an animation. We’ll then dive into the building block for all animations, keyframes. We’ll learn the ins and outs of setting keyframes, copying keyframes and more. All while creating our very first animation.

We will then jump into Maya’s Graph Editor and learn about the different tangent types and how to use the Graph Editor to create more complex animations. Along our way we will also learn about Maya’s new Time Editor, how to create animations that follow a specified path, and even examine the MASH animation toolset.

The goal of this course is to not necessarily teach you animation techniques, but rather every animation tool within Maya that will help you create great animations. I’m really excited to get started, so let’s jump in and begin learning about basic playback controls in the first module.