Maya can create stunning visuals and fluid simulations. This course will teach you how to simulate a burning tree, creating fire and embers with fluids and particle systems in Maya. Software required: Maya 2014 or up, After Effects CS6.
Have you ever wanted to create and play with fire to create stunning visuals to enhance your demo reel? If so, this course, Simulating a Burning Tree in Maya is a perfect course to to learn the art of simulating realistic fire and embers using Autodesk Maya fluids and particle systems. First, you will discover the basic steps needed to block out fire and smoke fluid containers along with blocking of particle system to simulate embers. Next, you will learn skills to improve the simulations of fire, smoke, and embers while exploring the various attributes of fluid solvers in order to improve the fire quality and physics of embers. Finally, you will render fire and embers while going along with various utilities and attributes required to create a stunning rendered image. When you are done with this course, you will not have only understood the simulations of burning tree, but have also added many tools and techniques to improvise your existing knowledge as well as abilities to tackle other challenges of effect animations using Autodesk Maya. Software required: Maya 2014 or up, After Effects CS6.
Course Overview Hi everyone, my name is Pankaj Malik, and welcome to my course on learning a burning tree in Maya. I'm already certified professional in Maya and 3ds Max, and I have previously authored 17 courses for Digital-Tutors. Along with that, I have been teaching and training FX students over a period of 10 years. I've also worked for in-house productions and responsible for 3d-modeling, texturing, and FX projects at production level. Maya's a very demanding software and holds a lot of potential with its fluid and particle dynamic system. In this course, we are going to simulate a burning tree in Maya. Some of the major topics that we will cover include: a deeper understanding of an effect like burning tree and paying careful attention to the details of fire, smoke, ember simulations aesthetically; blocking all the fluid containers of fire and smoke and setting intervals from scratch; comprehending the fluid container attributes to get the deeper knowledge of fire and smoke properties; blocking all the particle systems to simulate embers and provide necessary utilities for shading; rendering fluid and particle system, and, finally, comp them up to produce the final image. So, by the end of the course, you'll also understand the basics of fluid and particle dynamics and apply this knowledge to create your own stunning visions. I hope you'll join me on this journey to learn Simulating a Burning Tree in Maya course at Pluralsight.