Maya for Softimage Artists

Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Software required: Maya 2014.
Course info
Level
Intermediate
Updated
Apr 10, 2014
Duration
1h 27m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 10, 2014
Duration
1h 27m
Description

Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation. We'll cover polygon modeling tools and workflows like Extruding, Inserting Edge Loops, and working with Deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. By the end of this training, you'll be able to take your Softimage knowledge and continue to work in Maya. Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya courses to get a deeper look. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors an Autodesk Authorized Publisher. In this series of tutorials, we'll talk about some of the things Softimage artists need to know when working in Maya. And both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who's primarily worked in one application, Softimage, for instance, finds that they may need to be able to work in another application. Now these artists know what they need to accomplish and how to finish their projects, they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project with a lot of basic information, we'll cut straight to some of the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation, we'll cover polygon modeling tools and workflows like extruding, inserting edge loops, and working with deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, and rendering. In the end, you'll be able to take your Softimage knowledge and continue to work in Maya. Now once done, if there are any tools or functions that you'd like to know more about, you can go through any of our multiple Maya courses to get a deeper look. So let's go ahead and get started by talking about Maya's interface.