Maya for Softimage Artists
Course info



Course info



Description
Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation. We'll cover polygon modeling tools and workflows like Extruding, Inserting Edge Loops, and working with Deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. By the end of this training, you'll be able to take your Softimage knowledge and continue to work in Maya. Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya courses to get a deeper look. Software required: Maya 2014.
Section Introduction Transcripts
Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors an Autodesk Authorized Publisher. In this series of tutorials, we'll talk about some of the things Softimage artists need to know when working in Maya. And both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who's primarily worked in one application, Softimage, for instance, finds that they may need to be able to work in another application. Now these artists know what they need to accomplish and how to finish their projects, they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project with a lot of basic information, we'll cut straight to some of the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation, we'll cover polygon modeling tools and workflows like extruding, inserting edge loops, and working with deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, and rendering. In the end, you'll be able to take your Softimage knowledge and continue to work in Maya. Now once done, if there are any tools or functions that you'd like to know more about, you can go through any of our multiple Maya courses to get a deeper look. So let's go ahead and get started by talking about Maya's interface.