Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to it which will add to the it's visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you'll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you'll go learn how to understand and plan for your UVs. Next, you'll discover how to create UVs for the hair, body, and for the clothing. Finally, you'll explore overlapping UVs and texel density. By the end of this course, you'll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.
Course Overview Hello everyone. My name is Eddie Russell, and welcome to my course, UV Mapping Game Characters in Maya. I'm an author and curriculum manager for Pluralsight, and I've been creating courses for both Digital-Tutors and Pluralsight for over eight years now. When it comes to creating artwork for games, you may understand that this artwork needs to be modeled and then it needs to be textured prior to being brought into a game engine. While both of these are true, there is a step that actually must come between these two phases, this is the act of creating an explicit UV layout for your game assets. This course will start by introducing you to the concept of UVs and explaining what they're used for. We'll take this knowledge and plan for the materials that we'll create after our asset gets moved over into Unity. From here, we'll move step by step through the process of creating three different material-driven UV layouts for the hero of our game, Swords and Shovels. Along the way, you'll learn about some of the most important tools that Maya ships with for creating UVs. You'll also learn techniques for approaching the various mesh pieces that make up our character. By the end of this course, you'll have a solid foundation of knowledge with Maya's UV toolset to begin creating UV layouts for your own game assets. Before beginning this course, you should have at least basic knowledge of how to work inside of Maya. I hope you'll join me on this journey to learn how to create UVs for game characters in this UV Mapping Game Characters in Maya course, here at Pluralsight.