Creating Medieval Character Concepts in ZBrush and Maya

In this tutorial, we will learn how to take a medieval concept through Maya and ZBrush and create a nice character render from it. Software required: Maya 2010, Photoshop CS5, ZBrush 4R5.
Course info
Level
Advanced
Updated
May 6, 2013
Duration
4h 17m
Table of contents
Description
Course info
Level
Advanced
Updated
May 6, 2013
Duration
4h 17m
Description

In this tutorial, we will learn how to take a medieval concept through Maya and ZBrush and create a nice character render from it. We will start with an old character sketch, and from there, we will take some reference photos, which we will bring into Maya to create our base mesh. Once we're happy with it, we'll take it into ZBrush, where we will sculpt the details and do the textures. We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes, which we will compose together in Photoshop to create the final image. This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online. Software required: Maya 2010, Photoshop CS5, ZBrush 4R5.

About the author
About the author

Maxim Fleury is a dutch 3D artist currently working as lead modeller at Double Negative in London.

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