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Creating Medieval Character Concepts in ZBrush and Maya

by Maxim Fleury

In this tutorial, we will learn how to take a medieval concept through Maya and ZBrush and create a nice character render from it. Software required: Maya 2010, Photoshop CS5, ZBrush 4R5.

What you'll learn

In this tutorial, we will learn how to take a medieval concept through Maya and ZBrush and create a nice character render from it. We will start with an old character sketch, and from there, we will take some reference photos, which we will bring into Maya to create our base mesh. Once we're happy with it, we'll take it into ZBrush, where we will sculpt the details and do the textures. We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes, which we will compose together in Photoshop to create the final image. This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online. Software required: Maya 2010, Photoshop CS5, ZBrush 4R5.

About the author

Maxim Fleury is a dutch 3D artist currently working as lead modeler at Double Negative in London. After studying computer science in Amsterdam, he started out in broadcast doing leaders and graphics for dutch television using Maya 1.5. After 4 years of this he moved to commercials and then finally features. He has been in the industry for 12 years and is still loving it.

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